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Coohom 3D Walkthrough Guide (2026): Create Virtual Tours

A 3D walkthrough video transforms a static design into an immersive experience. Clients can see themselves moving through the space, understanding proportions and flow in a way that static renders cannot convey. This guide covers how to create, optimize, and share Coohom 3D walkthrough videos.

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Quick Answer

  • Walkthroughs use a camera path with keyframe points that you set in the 3D editor.
  • Rendering takes 10-30 minutes for a typical 30-60 second video.
  • Share via link (no Coohom account needed) or download as MP4.
  • Feature requires Professional or Enterprise plan.

Step-by-Step: Creating a Walkthrough

Step 1: Finalize Your Design

Before creating a walkthrough, make sure your design is complete. Furniture placement, material selection, and lighting should all be finalized. Changes after walkthrough creation require re-rendering the entire video.

Step 2: Open Walkthrough Mode

Click "Walkthrough" in the top toolbar. The editor switches to walkthrough mode where you can place camera points. The 3D view shows a top-down path visualization.

Step 3: Set Camera Points

Click to place camera points along the path you want viewers to follow. Each point defines a camera position and viewing direction. Place points at doorways, room centers, and interesting design features. Use at least 8-12 points for a smooth path through a standard home.

Step 4: Adjust Timing

Set the speed between camera points. Slower transitions give viewers more time to absorb details. Faster transitions work for hallways and connecting spaces. A good walkthrough for a typical 3-bedroom home runs 45-90 seconds.

Step 5: Preview and Generate

Click "Preview" for a quick low-quality preview of the path. When satisfied, click "Generate" and select your resolution. The server renders the final video and notifies you when it is ready.

Optimization Tips

  • Keep camera movement smooth: Avoid sharp turns. Place extra camera points around corners so the transition feels like a natural walk rather than a jarring pivot.
  • Set eye-level camera height: Position cameras at approximately 5 feet (1.5 meters) for a natural human perspective. Going too high or too low feels unnatural.
  • Pause at key features: Slow the camera or add extra points near kitchen islands, feature walls, or large windows to give viewers time to appreciate design highlights.
  • Optimize lighting first: The walkthrough reveals how light changes as you move through the space. Make sure natural light from windows and artificial lighting are well-balanced throughout the entire path.

Sharing Options

Shareable Link

Coohom generates a unique URL that anyone can open in their browser. No account or app needed. Great for sending to clients via email or messaging.

MP4 Download

Download the video file for offline presentations, embedding in proposals, or uploading to social media and YouTube.

Embed Code

Get an iframe embed code to place the walkthrough directly on your website or portfolio. The embedded player includes basic playback controls.

Frequently Asked Questions

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